Economy and production

Harvest crystals, construct your base and keep production operating.

Harvest crystals

Crystal Harvesters collect crystals and deliver their cargo to a friendly Crystal Refinery. The refinery stores delivered material and processes it into credits while operational.

A completed refinery attempts to deploy a starting harvester. Leave access around it: a completely enclosed refinery cannot deploy that harvester. Keep routes between the refinery and crystal deposits open as you expand.

Select a harvester and left-click a friendly refinery to assign it. The harvester needs an operational friendly refinery to continue its automatic work.

Construct and produce

Use the build menu to choose an available structure, then choose a legal site. Construction pays over time and places the building at the chosen site. If the site is blocked when construction finishes, completion waits and retries that site.

Build choices and unit production depend on their normal prerequisites. Select a production structure to inspect its relevant queue. Right-click active production in the build menu to hold it, then right-click again to cancel it.

Watch operating status

Select structures to inspect their owner, health and operating state. A structure under construction or switched off is not operational. Switching off a production structure pauses its production without discarding the queue.

Watch available power as the base grows. The minimap needs available power to remain online. Protect your harvesting routes and production structures, and check their operating states when activity stops.

For camera movement, selection and orders, see Controls. For match setup, see Getting started.